X Group

These activities are designed to help you practice the work we are doing in class.If it's highlighted green, it's a bigger challenge - have a go.


COORDINATES


CATCH THE FLY - This is much trickier because their are 4 quadrants. Just remember you always go along first (left or right), then up or down.

BILLY BUG 2 - This is challenging too.



STOP THE CLOCK - 5 minute intervals

TELLING THE TIME


STOP THE CLOCK - 1 minute intervals

TICK TOCK - Digital to analogue time, tricky.





SUM TOTAL PROTECTOR - The aliens are invading, use your knowledge of number pairs to stop them.

CONKERS - Find the pair of cards that make 100.





PRACTICE YOUR PLACE VALUE WITH THIS GAME

DARTBOARD - Halving


DOUBLING GAME - partitioning is done for you.

DOUBLING MENTALLY - Can you do these in your head?







3D SHAPE - Complete the mission with your knowledge of 3D shape properties.

POLYGON SORT - Scroll down to the polygon sorting game. Can you use a carroll diagram to sort the shapes?

REFLECTIVE SYMMETRY - Can you reflect the shape in it's line of symmetry? 





GHOST BLASTER - Number pairs to 20. If you find this easy and are being succesful, then make the number a higher one.

SUM SENSE - Can you arrange the digits, so the sum makes sense?

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