COORDINATES
SET THE CLOCK
WHAT TIME IS IT?
TIME MONSTERS
SAVE THE WHALE - Use your knowledge of number pairs that make 10, to save the whale.
HIT THE BUTTON NUMBER PAIRS TO 100 - Find the multiple of 10 to make 100.
PLACE THE PENGUIN - You are going to pay this place value game in the first maths session. Think about your knowledge of numbers and place value carefully. Mrs W will tell you whether to go on tens & units, or hundreds, tens & units.
SHEEP FARMING - Half the sheep into 2 pens.
DOUBLING WITH ROBIN HOOD - Select the answer from Robins target board.
DOUBLING 1-10
3D SHAPES - Can you work out what part of the shape you are seeing?
SYMMETRICAL OR NOT? - Play the game
Number Bonds to 10
JET SKI - How quickly can you add up small numbers?
LESSON - TUESDAY, watch the video below and then have a go at playing it with a partner. Start with a target number of 10 and then later have a go with a different target number. Mrs W or Mrs T will tell you which numbers to use. You will need to show the game as a number sentence in your book too e.g 2+3+1+2+2=10
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