+ Group

The activities on this page are for you to do once you have completed your independent work in class. The ones at the top of the page, will link with the work you are doing in the week. If it's green, it will be a little more challenging.


COORDINATES




SET THE CLOCK

WHAT TIME IS IT?

TIME MONSTERS






SAVE THE WHALE - Use your knowledge of number pairs that make 10, to save the whale.

HIT THE BUTTON NUMBER PAIRS TO 100 - Find the multiple of 10 to make 100.





PLACE THE PENGUIN -  You are going to pay this place value game in the first maths session. Think about your knowledge of numbers and place value carefully. Mrs W will tell you whether to go on tens & units, or hundreds, tens & units.




SHEEP FARMING - Half the sheep into 2 pens.






DOUBLING WITH ROBIN HOOD - Select the answer from Robins target board.


DOUBLING 1-10







3D SHAPES - Can you work out what part of the shape you are seeing?

SYMMETRICAL OR NOT? - Play the game 






Number Bonds to 10

JET SKI - How quickly can you add up small numbers?

LESSON - TUESDAY, watch the video below and then have a go at playing it with a partner. Start with a target number of 10 and then later have a go with a different target number. Mrs W or Mrs T will tell you which numbers to use.  You will need to show the game as a number sentence in your book too e.g 2+3+1+2+2=10


No comments:

Post a Comment